Pages: [1] 2 3 4 5 6 |
1. BPO megasale - Ships, POS-modules, modules, drones, misc. - in Sell Orders [original thread]
Interested in ship BPOs, message me in game with prices.
- by Garrett Howe - at 2015.10.31 17:16:01
|
2. WTS 800mm Repeating Cannon II BPO - in Sell Orders [original thread]
17.7
- by Garrett Howe - at 2015.10.31 16:59:20
|
3. Nornir Research - BPOs, BPO Packs and more for sale - in Sell Orders [original thread]
I messaged you in game.
- by Garrett Howe - at 2015.10.31 04:54:28
|
4. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
This may be an obvious question, but Citadels are replacing Outposts, not Starbases, correct?
- by Garrett Howe - at 2015.10.28 01:37:25
|
5. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
One thing to remember about dread dps with the new guns is that, while 1-2k dps doesn't sound like much, dreads are significantly more mobile and tankier than battleships, so if they had more dps than battleships against subcapitals, why would you...
- by Garrett Howe - at 2015.10.25 19:12:24
|
6. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Oskolda Eriker wrote: Garrett Howe wrote: That's what siege mode is for. If you want high subcap damage without siege, use a battleship. you can answer the question? 9xlarge cannond doing less than destroer dps. Yes, what's hard to unde...
- by Garrett Howe - at 2015.10.25 17:22:28
|
7. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Oskolda Eriker wrote: Garrett Howe wrote: Oskolda Eriker wrote: Captain StringfellowHawk wrote: EVEN if you WEBBED and PAINTED a SUBCAP with the XL GUNS.. They wont do anything to a subcap. ONLY the high angle guns will. It's been cle...
- by Garrett Howe - at 2015.10.25 17:10:27
|
8. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Oskolda Eriker wrote: Captain StringfellowHawk wrote: EVEN if you WEBBED and PAINTED a SUBCAP with the XL GUNS.. They wont do anything to a subcap. ONLY the high angle guns will. It's been clearly stated at Vegas and on the Blog. And in the...
- by Garrett Howe - at 2015.10.25 17:08:07
|
9. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
CCP, could you rebalance subcapital logistics ships in the same way as FAX machines? Removing the ability of repping logi to receive remote reps or cap would do a lot to encourage fights at the subcapital level as well.
- by Garrett Howe - at 2015.10.25 17:06:45
|
10. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
The Mach wrote: CCP Masterplan wrote: Rek Seven wrote: "New rapid firing anti-sub-capital weapon batteries are specifically designed to fire at sub-capitals. However their damage will be considerably lower than current XL weapon systems (...
- by Garrett Howe - at 2015.10.25 16:48:57
|
11. Fighter and Fighter Bomber skills with the Carrier/Super changes. - in Player Features and Ideas Discussion [original thread]
Minty Aroma wrote: What will be happening to the Fighter + Fighter Bomber skills after the changes to the multiple fighter types? Will the different specializations of fighter squadrons get different skills that will be derived with the current...
- by Garrett Howe - at 2015.10.25 01:30:43
|
12. Make supers T2 carriers - in Player Features and Ideas Discussion [original thread]
Give them T2 resists along with the proposed super EWAR effects and bigger drone bay/maximum squads already told at EVE Vegas. Along these lines, I would make titans T2 dreads, only with doomsdays as the special ability rather than the super EWAR.
- by Garrett Howe - at 2015.10.25 01:09:28
|
13. Simple change to balance out logistics - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Garrett Howe wrote: Danika Princip wrote: In one fell swoop, you make the basilisk and guardian totally and utterly worthless, while the other two are merely really, really bad. I think the nerf I propose would ...
- by Garrett Howe - at 2015.10.23 01:08:08
|
14. Simple change to balance out logistics - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: In one fell swoop, you make the basilisk and guardian totally and utterly worthless, while the other two are merely really, really bad. I think the nerf I propose would probably require some rebalancing in general of ...
- by Garrett Howe - at 2015.10.23 01:00:28
|
15. Simple change to balance out logistics - in Player Features and Ideas Discussion [original thread]
All remote assistance modules gain "Disallows Assistance = True." Force logistics ships to rely on their own tank/cap boosters/piloting to survive. Leave everything else alone. Thoughts?
- by Garrett Howe - at 2015.10.23 00:53:15
|
16. Sticky:Dev blog: EVE Online Roadmap Update (Winter 2015-Spring 2016) - in EVE Information Portal [original thread]
So falloff for neuts, but not nos? Falloff for nos could really go a long ways to making the Cruor a very viable faction frigate, at least solo.
- by Garrett Howe - at 2015.10.03 21:43:01
|
17. Changing ECM to improve useability across all ships - in Player Features and Ideas Discussion [original thread]
I think ECM could use improvement from a game design perspective in that it is really only useful (minus ECM drones) on ships with bonuses to its use. Compare this to other EWAR (tracking disruptors, target painters, stasis webifiers, and sensor d...
- by Garrett Howe - at 2015.09.28 03:32:48
|
18. Travel time when jumping - in Player Features and Ideas Discussion [original thread]
Jump fatigue was put in place to nerf power projection, in part because people were sick of having capitals dropped on them from out of nowhere with no risk on the part of the attacker. Instead, what if there was just a travel time associated with...
- by Garrett Howe - at 2015.09.17 23:06:56
|
19. TV / DRONE FOR STATION RECON - in EVE General Discussion [original thread]
I think a cool variation would be a probe you could launch from a probe launcher that would give you a feed of its location. I don't know if it is feasible within the code, but it would give a lot of options for gathering battlefield intel.
- by Garrett Howe - at 2015.09.05 17:01:49
|
20. Simple idea to balance logistics - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: The problem is that logi is far too strong and needs to be nerfed by at least 50% output. Your solution doesn't hurt big gangs nearly as much as it hurts small groups. Can you explain your position? I'm not saying yo...
- by Garrett Howe - at 2015.08.27 23:23:01
|
Pages: [1] 2 3 4 5 6 |
First page | Previous page | Next page | Last page |